Interactive story guides

Getting started
How to create an interactive story with AI
How to brief an AI for an interactive story: a premise with a decision, the right format, a structured prompt, consistent characters, and revision.

Getting started · 5 min read
Import a Ren'Py visual novel into Pominis
Turn a Ren'Py game into a story that plays in a browser: what the import keeps, the steps in the Import a game dialog, and what does not convert.

Use cases · 4 min read
Text adventure maker: write interactive fiction
The Text story format in Pominis: prose pages with choices, a reader with night mode and text sizes, and pictures only where you ask for them.

Getting started · 5 min read
Import a Twine or WebGAL story into Pominis
Bring a published Twine story or a WebGAL game into Pominis: which Harlowe and SugarCube features carry over, which WebGAL commands convert, and what to check.

Making & testing · 5 min read
Co-create a story: contributions and credit
How other creators can contribute to your public story or publish their own version of it: the publish switches, review and merge, conflicts, and credit.

Company · 5 min read
Why we're building Pominis
The goal we are working toward, what Pominis can do today, what still falls short, and the few things we hold to while we build it.

Story craft · 5 min read
Choose your own adventure maker: a CYOA guide
How choose your own adventure stories are built: short sections, gates, stats, and fail states, and how to make and share one in Pominis without code.

Use cases · 4 min read
Make interactive stories from Claude or ChatGPT
Develop a story in Claude or ChatGPT, save it as a private Pominis phone-story draft, review your projects from the chat, and finish in VN Studio.

Use cases · 4 min read
How to make a phone chat story in Pominis
Build a story told through messages: chat threads, typing rhythm, photos, replies the player sends as choices, and an optional diary and social feed.

Comparisons · 4 min read
AI Dungeon alternative for authored stories
AI Dungeon improvises a story as you type. Pominis helps you author a fixed story with choices that others can play. How they differ, and who fits which.

Getting started · 4 min read
Interactive story formats: how to choose
Pominis has five interactive story formats. What each shows the player, what it is best at, and how to decide, using one premise told five ways.

Company · 5 min read
Your stories, your rights: ownership and safety
A plain-language summary of what our Terms and Privacy Policy say about owning your stories, AI output, visibility, remixes, reports, and your data.

Writing · 4 min read
How to write a story for a phone screen
A craft essay on writing fiction for a phone: message length, pacing with silence and delay, reveals that arrive rather than appear, and choices as replies.

Product updates · 3 min read
What's new in Pominis: Summer 2026
The Pominis releases from June to August 2026: a new creator home, the agent-and-canvas workflow in VN Studio, and short video moments in scenes.

Writing · 4 min read
Turn your script into a playable visual novel
Upload a manuscript to VN Studio, choose faithful adaptation or inspired reference, place the choices, and review each chapter against your text.

Use cases · 4 min read
Turn a pitch or lesson into a visual presentation
Turn a pitch, lesson, or explainer into an illustrated sequence people click through: plan the beats, set up the brief, and share it as a link.

Making & testing · 3 min read
Continue, remix, and grow an interactive story
After the first draft: add the next chapter, restore or branch from an earlier point, invite editors, and let other creators remix or contribute.

Company · 4 min read
Inside three stories our team made with Pominis
What is inside three original stories published by the Pominis team: how each one splits phone and scene, what its choices track, and where it ends.

Writing · 5 min read
How to write a visual novel script
A visual novel script format with a real sample: speakers, expressions, stage directions, and choices, plus how to map scenes and revise a route.

Comparisons · 4 min read
Ren'Py alternative for visual novel prototypes
Ren'Py is a free, open-source engine. Compare its script-first workflow, cost, and builds with a browser-based AI workflow for playable prototypes.

Use cases · 4 min read
How to make a dating sim or otome game
Plan love interests, a common route, affection that changes what characters say, and route endings for a dating sim or otome game, without code.

Comparisons · 3 min read
Twine alternative for visual stories
Twine is free and excellent for text-first branching fiction. When a story needs characters, scene art, and staged dialogue, compare a visual workflow.

Publishing · 3 min read
How to publish an interactive story online
A checklist for turning a branching draft into a story people can open and play in a browser: title, description, cover, route testing, and visibility.

Visual development · 4 min read
AI visual novel character creator
How Pominis builds a character once, with a profile, a portrait, and a design sheet, reuses it in every scene of the project, and revises it safely.

Story ideas · 4 min read
Interactive story ideas with choices
Eighteen interactive story ideas grouped by genre, each with the decision that makes it playable, plus how to pick one for a short first draft.

Getting started · 4 min read
How to make a visual novel without coding
What replaces code in a no-code visual novel: a scene map, linked choices, an asset brief, and route testing, with a five-scene example to build first.

Story craft · 4 min read
Branching story design: multiple endings
Design choices that matter without letting the story tree explode: track consequences, reuse scenes carefully, and make endings reflect decisions.

Getting started · 5 min read
How to use Pominis: from idea to playable story
A step-by-step VN Studio walkthrough: chat with the agent, confirm the startup brief, review the canvas, edit a choice, play the draft, and publish.

Visual development · 4 min read
AI scene generation for interactive stories
How Pominis generates scene images from your story, how to fix one with a plain-language edit, and when motion or a short scene video is worth it.

Making & testing · 3 min read
How to playtest your first interactive story
Find out whether players understand the goal, the choices, and the ending. Use a focused test, neutral questions, and a simple revision checklist.