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Getting started
How to create an interactive story with AI
The Pominis Team
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4 min read

To create an interactive story with AI, start with a small dramatic situation, define what the player can change, and ask the AI for a short branching draft before expanding the world. The strongest first version usually has one protagonist, one urgent problem, two or three meaningful choices, and a clear ending condition.
AI can accelerate outlining, dialogue, scene planning, and visual exploration, but it still needs your direction. Treat it as a story collaborator that proposes options. Your job is to decide what the story is about, what each choice costs, and which details must remain consistent.
Example prompt: give one decision a clear cost
“Create a short mystery about an archivist who finds the only original letter that could clear a friend's name. Set it in one archive before dawn, with two speaking characters. The player can hand over the letter to get help, or keep it and investigate alone. Write a shared opening, one scene after each choice, and two endings. Explain the value of the original before the choice, and show the cost of each option in its ending.”
Check the draft against that request. If both endings give the archivist the same help and evidence, the decision has lost its cost. Revise the consequence before adding a second choice.
1. Begin with a playable premise
A premise becomes playable when it contains pressure and a decision. Instead of writing only “a student discovers a hidden city,” add a goal and a conflict: “A student discovers a hidden city beneath her school and must decide whether to rescue her missing brother or warn the people above before sunrise.”
- Protagonist: who the player follows.
- Goal: what the protagonist wants right now.
- Pressure: what makes delay or failure costly.
- First choice: two believable actions with different consequences.
- Tone: the emotional promise, such as romantic, tense, hopeful, or unsettling.
2. Design consequences before writing branches
Do not begin by asking for ten branches. First decide what choices can change. Useful consequence categories include trust, information, danger, time, resources, and access to an ending. Two choices feel different when they change at least one of these variables in a way the player can notice later.
For example, telling the truth may earn one character's trust but alert an enemy. Hiding the truth may preserve safety now but lock the player out of help later. Both options are reasonable, and both create material for future scenes.
3. Give the AI a structured prompt
A useful prompt names the premise, protagonist, tone, branch count, choice consequences, visual direction, and desired length. You can use this pattern: “Create a short interactive story about [premise]. The player is [protagonist] and wants [goal]. The tone is [tone]. Include three major choices that affect [trust, danger, or clues], and end with two distinct outcomes. Keep the first draft to [number] scenes.”
In Pominis, this prompt can become a story structure, scenes, choices, and a playable preview in one workspace. Review the outline before spending time polishing images or adding more routes.
4. Keep characters and visuals consistent
Write a short reference for each recurring character: role, age range, visual traits, motivation, fear, and speaking style. Do the same for important locations by recording time of day, color palette, architecture, and mood. Reusing these references gives later scenes a stable creative target.
- Use one canonical description for every recurring character.
- Change clothing or emotion explicitly when the scene requires it.
- Keep location descriptions stable unless the story changes the place.
- Generate key scenes first, then fill in less important transitions.
5. Play the draft and revise the choices
Read-through is not enough. Play every route and note where you hesitate, where you can predict the result too easily, and where two options lead to nearly identical scenes. A meaningful choice should be understandable before selection and consequential after selection, even when the full outcome remains uncertain.
For the first test, ask three questions: Did the player understand the immediate goal? Did at least one choice make them pause? Could they explain why their ending happened? Fix those answers before increasing the story's size.
A compact launch checklist
- The premise includes a goal, pressure, and first decision.
- Every major choice changes trust, knowledge, danger, resources, or ending access.
- The first version stays small enough to play from beginning to end.
- Character and location references remain consistent across scenes.
- Every route has been played, not only read in the editor.
- The ending reflects decisions the player remembers making.
The best AI interactive story workflow is iterative: generate a small version, play it, identify the weakest choice, revise, and repeat. Pominis is designed around that loop so an idea can become a playable artifact before it becomes a large production.
Try one scene of your own
Choose a story prompt or bring your own premise. Build a short draft, play both routes, and revise the choice that needs work.
Open the story studio