Conversations become gameplay
Use messages and character replies as part of the story rhythm, not just as decoration between scenes.
Blend messages, social feeds, portraits, cinematic scenes, and meaningful choices into one mobile-first game—without building a native app.
Use messages and character replies as part of the story rhythm, not just as decoration between scenes.
Combine intimate chat moments with full-screen visual scenes when the story needs a wider frame.
Publish to the web so players can open the experience on a phone without downloading an app.
Plan the emotional beats first, then decide which moments belong in messages and which deserve a cinematic scene.
Set the premise, characters, tone, and the role the player's phone has inside the story.
Draft messages, replies, notifications, and decisions that change relationships or reveal new information.
Switch to illustrated scenes when a reveal, location, or emotional beat needs more visual space.
Preview every route, check reading speed and tap targets, then publish the mobile web experience.
Turn character conversations, typing rhythm, and incoming information into part of the drama.
Use posts, updates, and public reactions to reveal the world beyond a private conversation.
Move between phone UI and visual-novel scenes without breaking the continuity of the story.
Publish an experience that is easy to open and play in a modern mobile browser.
A native mobile game offers deep platform control. Pominis is designed for rapidly shaping a phone-first narrative and putting a playable version in someone's hands.
Use Pominis when the story, pacing, and format are the questions you need to answer first. Move to a native production workflow when the concept depends on platform-specific features or store distribution.
A strong phone story gives the device a reason to matter. Start with who is contacting the player, why the message is urgent, and what replying will change.
“Create a phone mystery about a missing friend who keeps posting new photos from an abandoned subway station. Let the player reply in chat, inspect a social feed, and choose whether to follow the location pin.”
Yes. Pominis lets you plan phone-style scenes, character messages, choices, visuals, and routes in a browser workspace without writing application code.
No. A published Pominis project opens as a web experience in a modern mobile browser, so you can share it with a link.
Yes. Phone and hybrid projects can combine message-driven moments with feeds, images, dialogue scenes, choices, and cinematic visual-novel presentation.
Start with one urgent message, build the first choice, and test the experience on the screen where it belongs.