Getting started

Getting started · 5 min read
Import a Ren'Py visual novel into Pominis
Turn a Ren'Py game into a story that plays in a browser: what the import keeps, the steps in the Import a game dialog, and what does not convert.

Getting started · 5 min read
Import a Twine or WebGAL story into Pominis
Bring a published Twine story or a WebGAL game into Pominis: which Harlowe and SugarCube features carry over, which WebGAL commands convert, and what to check.

Getting started · 4 min read
Interactive story formats: how to choose
Pominis has five interactive story formats. What each shows the player, what it is best at, and how to decide, using one premise told five ways.

Getting started · 5 min read
How to create an interactive story with AI
How to brief an AI for an interactive story: a premise with a decision, the right format, a structured prompt, consistent characters, and revision.

Getting started · 4 min read
How to make a visual novel without coding
What replaces code in a no-code visual novel: a scene map, linked choices, an asset brief, and route testing, with a five-scene example to build first.

Getting started · 5 min read
How to use Pominis: from idea to playable story
A step-by-step VN Studio walkthrough: chat with the agent, confirm the startup brief, review the canvas, edit a choice, play the draft, and publish.