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Sci-fi · 2 endings
The Ship's Last Message
A communications officer receives a distress call from a ship officially listed as lost. Broadcasting the signal could expose the truth—or panic the crew.
1 control room
Trust versus urgency
Dialogue-led
Starting prompt
Create a short interactive sci-fi story in a spaceship communications room with an officer and a captain. Use three scenes: one opening with a choice and two alternative endings. A distress signal contradicts the ship's official records. Let the player broadcast it to the crew or question the captain in private. Broadcasting starts a rescue effort but breaks the captain's trust; a private conversation reveals why the signal was concealed but delays the rescue. Establish the cost of delay before the choice. Use dim instrument light and concise dialogue.
Open this prompt in the creatorTurn this prompt into a playable draft
- Copy a prompt and change the names, setting, or dilemma to fit your idea.
- Paste it into the creator. Review the draft and revise any dialogue or branches that need work.
- Play through both endings before adding more scenes or sharing your story.