A folk horror visual novel set on a single forest trail. The story centers on a vanishing landmark — something locals have always used to orient themselves — that disappears without explanation. The player follows one path with no alternate routes, but is offered choices throughout that feel like they grant agency or safety. Slowly, each choice reveals it was never truly safe — the outcome was always going to lead somewhere terrible. The horror is rural, rooted in old traditions and community silence. The dread is quiet, cumulative, and deeply environmental. Medium length, single route, horror/mystery tone.